Just Your Typical Office Tour, Part 6 of 8

 

With but one store left, our heroes tepidly entered. Sitting at a workbench near the back of the store, an elderly Asian man with a pale-grey Fu Manchu mustache soldered components for his latest invention.

Among the multifarious items in the Secret Room is a mesmerizing plasma ball, providing a warm violet-orange glow and a soft, yet satisfying, electrical hum.

Looking back toward our entranceway, our tour guide notes that a tin ceiling is a much better shield against brainwave leakage than mere tinfoil hats. 

The Righteous Bison, a powerful ray gun, is mounted above the Secret Room egress, fully charged and always at the ready to thwart alien invasion, zombie apocalypse, or other assorted unpleasantries.

The main light fixture of the Secret Room sports ten Edison bulbs offering both light and heat.


During construction, we searched long and hard for a suitable source of illumination in the Secret Room.  For months, we scoured obscure lighting stores throughout the land, failing to find a proper lamp.  In desperation, an elite team was dispatched to the Bowery lighting district in Manhattan on a cloak-and-dagger mission to obtain a light source for the Secret Room.  The intrepid explorers searched through no less than thirty specialty lighting shops, but to no avail. 

Near the end of the Secret Room, we spy a small table with clockwork movement at its heart, under a spiffy armillary.  The reflection of the light fixture's ten orbs bounces off to meet our stare.

Plasma balls rock!

Looking back toward the Main Laboratory from the Secret Room...  What's that above the door?

Why, It's the Righteous Bison Indivisible Particle Smasher, of course

Our way is illuminated by a science experiment
from the 1880's gone wrong

Sold by a man from the movie Gremlins

Armillary on clock gear table... because we can

As we ponder this fact, we note yet another curiosity above the bookcase door where we entered.

After a brief but intense negotiation, the wizard granted the team a license to his handiwork, but offered a crucial warning: "Do not feed my creation after midnight!"

Click here to move to Tour Page 7 of 8Office_Tour_Part_7.html
Office_Tour_Part_7.html
Click here to go back to the previous page.Office_Tour_Part_5.html
Office_Tour_Part_5.html